﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Battle;

namespace Player.Fort
{

    public class FortWall : MonoBehaviour,ICanHitObj
    {
        public Vector3 Pos => transform.position;

        public bool IsDeath => false;

        public void OnHit(ST_HitActionData hitActionData)
        {
            //nothing
            return;
        }
    }

}